
Seiya Suzuki
Hits·1+·CHC @ SF
3:11 PM ET
Is Seiya Suzuki 1+ Hits a good bet at this number?
Seiya Suzuki has had 1+ hits in 10 straight games. Lean over. Small sample — only 10 games of tracked data.
Best Over
−190· theScore Bet
Best Under
+155· BetMGM
Seiya Suzuki vs 0.5: recent track record
Recent games for Seiya Suzuki hits vs line 0.5.
Recent games vs line
The hit rate breakdown
Games Played
57
BA
0.255
H L1
1
H Avg L3
1.333
H Avg L5
1.2
H Avg L7
1.143
H Avg L10
1.1
H Avg
0.93
Line movement on this prop
Line movement for both sides of the bet, plus best available over vs under over time.
Price history for the Over
Seiya Suzuki 1+ Hits
Price history for the Under
Seiya Suzuki Under 0.5 Hits
Best over vs best under for this line
Frequently asked
Is Seiya Suzuki 1+ Hits a good bet at this number?
Seiya Suzuki has had 1+ hits in 10 straight games. Lean over. Small sample — only 10 games of tracked data.
What is Seiya Suzuki's hit rate on this prop?
Seiya Suzuki went 1+ in 10 of 10 tracked games — 100% at this line. That's one signal. We also check the season baseline and whether the current price beats our fair-value estimate.
What is the best price on Seiya Suzuki 1+?
−190 at theScore Bet is the best we're seeing right now across seven books (DraftKings, FanDuel, BetMGM, Caesars, BetRivers, theScore Bet, Pinnacle). Line shopping matters — the spread across books on a single prop usually runs 15–20 cents. Always take the top of the market.
When does this prop resolve?
Grades on the official box score after CHC @ SF (scheduled for 3:11 PM ET). If the game's postponed, suspended, or doesn't become official, most books void the bet — your sportsbook's specific rules apply.
How does WagerLens decide whether a prop is worth betting?
We look at hit rate (last 10 and last 30), the full-season baseline, and how the prop is priced across seven books. We strip the vig to find a fair price and compare that to the best price available. If the offered price beats fair, we call it a lean. If not, we pass — and we pass a lot. A bad price is still a bad price, even when the player is on a run.